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Project overview

UE 5.6+Version 2.2Windows 64-bitFab Standard License

What's Included

A component that makes it easy to integrate so players can chat with AI and affect realtime gameplay events and scenarios.

Key Features

Streaming text

Real-time character-by-character AI responses for natural conversations.

Advanced voice

Low-latency bidirectional voice with automatic speech detection.

Function calling

Blueprint-defined functions let AI control your game in real time.

Multiple AI providers

OpenAI, Grok (xAI), and LocalAI on the same Realtime API protocol.

Complete demos

Terminal UI plus Arcade and LiveLink projects with full examples.

Developer friendly

Actor components, events, and thread-safe integration patterns.

Built in C++ so you don't have to (unless you want). Fully exposes a set of blueprint interfaces and templates for dynamic AI-controlled gameplay in Unreal Engine projects.

Requirements

Engine

  • Unreal Engine 5.6+
  • Windows 64-bit only (Windows 10/11 x64)

Development tools

  • Visual Studio 2022 (required for plugin compilation)
  • Windows SDK (latest version recommended)

Hardware

  • 8GB RAM minimum (16GB recommended for compilation)
  • GPU with DirectX 11+

AI service

  • LocalAI distribution (available separately) for offline use
  • Internet connection for OpenAI/Grok (not required for LocalAI)
  • WebSocket support (enabled by default in UE5)

Optional

  • Microphone for voice input
  • Audio output for AI voice responses

Distributed under the Fab Standard License when available on Fab.